Linux CD-ROM Game System
|YAMAMORI Takenori <firstname.lastname@example.org>|
At first, we add a "-dummy" option to cdrecord command for a rehearsal. Even in case of rehearsal, we have to insert a blank CD-R media into the drive.
In the dummy mode, just a writing test is occur without physical writing. Here, we can make sure that a buffer-under-run does not happen.
If the rehearsal is over successfully, don't forget to eject the CD-R media from the drive once and then insert it again because some drives will fail in a next writing if we forget it.
Then, removing the "-dummy" dummy option, we actually burn the CD-R with cdrecord.
The concrete procedure is the following:
---- ... insert a blank CD-R media into a drive ... # cd /tmp # cdrecord -dummy -v dev=0,4,0 speed=6 -pad -dao CD.iso # rehearsal ... confirm it ... ... eject the CD-R media and then insert it again ... # cdrecord -v dev=0,4,0 speed=6 -pad -dao CD.iso # actual writing ----
You have to change the speed=6 option according to the writing-speed of your own drive.
The "dev=0,4,0" option is taken from the previous output of "cdrecord -scanbus" command that specifies the SCSI device.
Now, the CD-R for the Linux CD-ROM game system has been burned. We can reboot the machine now, and it is the time to see that the Linux game system boots with just the CD-ROM.